Object-Oriented Design with UML and Java

clock July 25, 2008 15:19 by author JLC

Author(s) : Kenneth Barclay
Publisher : Butterworth-Heinemann
Date       : 2003
Pages     : 320
Format    : PDF
ISBN-10  : 0750660988
ISBN-13  : 978-0750660983

Provides a fully road tested integrated introduction to object-oriented design and implementation issues using UML and Java.

Unified Modeling Language (UML) is a general-purpose programming language for specifying and visualizing complex software, especially large, object-oriented projects. Object-oriented programming is when a programmer defines not only the data type of a data structure, but also the types of operations/functions that can be applied to the data structure. Java is a general purpose programming language with a number of features that make the language well suited for use on the World Wide Web. Fully road tested from the authors own courses, Object-Oriented Design with UML and Java shows how considering the modeling and programming languages together from the start can be beneficial, shifting the emphasis away from detailed programming issues, and instead allowing the focus to fall on the analysis of the meaning and accuracy of the model. No prior knowledge of object orientation is assumed, though some knowledge of Java or other high level programming language is required.

* Integrates design and implementation, using Java and UML
* Includes case studies, exercises and a free software tool for hands on learning
* Bridges the gap between programming texts and high level analysis books on design

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Beginning Java Game Programming Second Edition

clock July 25, 2008 15:03 by author JLC

Author(s) : Jonathan S. Harbour
Publisher  : Course Technology PTR
Date        : 2007
Pages      : 346
Format     : PDF
ISBN-10   : 1598634763
ISBN-13   : 978-1598634761

Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you’ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you’ve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You’ll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java’s advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!

About the Author
Jonathan S. Harbour is an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona. His current game project is Starflight: The Lost Colony (www.starflightgame.com). He lives in Arizona with his wife, Jennifer, four children (Jeremiah, Kayleigh, Kaitlyn, Kourtney), a dog (Lucy), a cat (Missy), and six temperamental computers (ages 1 to 8). He can be reached at www.jharbour.com.

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