Curves and Surfaces for Computer Graphics

clock November 16, 2008 16:03 by author JLC

Author(s) : David Salomon
Publisher : Springer; 1st edition
Date       : 2005
Pages     : 465
Format    : PDF
ISBN       : 0387241965

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:
* Good foundational mathematical introduction to curves and surfaces; no advanced math required
* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces
* Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.

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Transformations and Projections in Computer Graphics

clock November 16, 2008 15:59 by author JLC

Author(s) : David Salomon
Publisher : Springer; 1st edition
Date       : 2006
Pages     : 283
Format    : PDF
ISBN       : 1846283922

Transformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone's lives via feature films, advertisements in the media, the screens of PDAs, mobile phones, and other vehicles and outlets.

Transformations and Projections in Computer Graphics provides a thorough background in these two important topics in graphics. The book introduces perspective in an original way and discusses the mathematics of perspective in detail, yet in an accessible way. It also treats nonlinear projections in depth, including the popular fisheye, panorama, and map projections used by many professionals to enhance digital images. Only a basic knowledge of linear algebra, vectors, and matrices is required of readers, as key ideas are introduced slowly, examined and illustrated by figures and examples, and enforced through solved exercises.

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